In a famous French company Arkane Studios the people who work are so stern and self-confident that they can turn even a brutal shooter with portals into another variation on themes Dishonored, BioShock And System Shock 2. We are, of course, talking about the game formerly known as Prey 2, a former continuation of the 2006 shooter – it will not be a sequel at all, but a completely original project.
True Detective
In general, the history of creation Prey and its successors – one continuous detective story, based on which an intriguing production television series could be made.
The first part was announced by the cult studio 3D Realms back in 1995, and it was developed in parallel with Duke Nukem Forever. But then all sorts of hesitation and hesitation began, and as a result, both projects fell into prolonged suspended animation. Prey withdrawn from it only in 2001, when development of a new version began. The game was eventually released in 2006 and was an innovative shooter with portals, puzzles and the ability to change gravity. There were Indians and aliens lumped together, travel to surreal worlds and flights on small shuttles..
However, despite all this, the game was quite linear and scripted. Therefore, almost immediately after the release, the developers began to think through the concept of a sequel with a more open structure and creative use of portals. The plans were not destined to come true – some problems and tossing started again.
And in 2009, she acquired the rights to the now series Bethesda Softworks, which revived the project. True, not for long – as it turned out later, the game was developed for two years, and then it, almost ready, was canceled, although the publisher repeatedly denied this fact and officially recognized it only in 2014. Allegedly, the quality of the product did not meet high standards Bethesda.
Yu is not alone
Naturally, after this many assumed that Prey 2 went through the portal straight to the landfill. Others believed that Bethesda No wonder I bought this brand and will definitely return to the game. And so it happened – the authors eventually took up it Arx Fatalis, Dark Messiah of Might and Magic and series Dishonored from Arkane Studios. And they once again changed the long-suffering concept – this time in the most radical way.
By and large from the original https://bingolinercasino.co.uk/bonus/ in the new Prey only the aliens remained, but the Indians, along with the portals and shuttles, retired. Instead Arkane decided to do what she knows best – role-playing action in a semi-open world with an emphasis on the non-linearity of everything.
In fact, the developers are making a childhood dream come true and creating their own System Shock mixed with ideas from Dishonored And BioShock. The action takes place in the future on the huge space station Talos 1. The main character, who works here as a scientist (or scientist) Morgan Yu, is free to explore it completely freely and visit any places and nooks and crannies – if, of course, he can get there. (By the way, a technical programmer who was hired in 1998 3D Realms to revive work on the first part, they called Corinna Yu – perhaps this is one of the few references to the legacy of the series.)
I am a black cloak, I am a mug flying in your face!
As usual, experiments were carried out at the station with alien life forms, and they eventually got out of control and killed almost all the “nerds”. Morgan Yu is one of the few survivors. Now he has to save not only himself, but all of humanity – if the aliens escape from the station located in the orbit of the Moon and get to Earth, then everyone will be very bad.
Very conveniently, as a result of all these experiments, our hero acquired unprecedented abilities and must use them to the maximum to survive. In particular, he learned, like the “strangers,” to take the form of surrounding objects. It can, for example, wrap itself in a mug to get into an inaccessible room by falling from a table into an open window.
There will be other superpowers – both of human origin (allowing, for example, lifting weights and throwing them) and alien ones. To study and improve the latter, you will have to scan enemies using a special device – a psychoscope. Moreover, as in BioShock, you need to look for special items – here these are neuromods, which are installed through an injection into the eye.
Skills are divided into six branches – engineering, science, security, morphing (that same circulation in circles, as well as tables, chairs and who knows what else), energy and even telepathy. They can be combined, but it is worth remembering that using alien skills will attract some enemies.
In addition to special abilities, there will also be special weapons. For example, the so-called gypsum gun that shoots polyurethane foam. It can be used in a variety of ways, including immobilizing enemies, foaming ladders and ledges to climb higher, or putting out fires. The glue gun, along with the ability to turn into mugs, cups and tables, should become one of the main “features” of the game.
Another very interesting type of weapon is disposal grenades, which literally suck in everything around them and then destroy them, at the same time ridding us of rubble. After this, resources remain on the ground, from which then in a special fabricator (and in fact in a 3D printer) you can create almost any equipment, weapons and gadgets – if only there were drawings. More complex devices will require rarer ingredients, including those extracted from aliens.
Yu almighty
Such sophisticated physics and the widest possibilities for interaction with the environment will allow you to move around the station in a completely non-linear way. Repair the elevator or climb to the next floors using polyurethane foam, blow up obstacles or crawl through the ventilation, look for the password for the door, use the “pumped up” hacking skill or use something small and get through the crack – it’s up to you.
And, of course, the authors Dishonored could not do without nonlinearity, so to speak, moral. On Talos we will meet not only aliens, but also other survivors. And various interesting situations will be associated with them, suggesting a choice – to kill or act peacefully. If you wish, you can mow down everything, including quest characters. Or, conversely, try to avoid battles altogether. From the level of aggression, as in Dishonored, the ending depends.
By the way, there is one interesting point here. The more often you use the abilities of the invaders, the more you yourself become like them. And there is a high probability that those around you will begin to mistake you for an alien, that is, they will run away, scream and attack, forcing you to act more aggressively in situations where you may not have wanted it.
IN Prey there will be a lot more interesting things. A lot of different locations and types of enemies, the ability to move between station compartments in outer space (much like in Dead Space, only more often and further), elements of survival (the hero, for example, may get hungry), interesting riddles, the solution of which will even require synthesizing the voice of a long-dead person. The genre’s signature “we love too” is here to stay System Shock» reading diaries and notes, from which you can extract not only heartbreaking details of some office romance, but also a couple of passwords. So this year, many of us risk spending the spring holidays (the game is scheduled for May 5) not on the street, but on the Talos-1 space station. The main thing is that nothing happens again and Bethesda didn’t change her mind at the last moment, considering the project to not meet quality standards..







